To be brutal, Serious Sam 2 isn't going to change the world.
A psychedelic assault of multi-coloured enemies follows, including demons on caterpillar tracks, floating spy pods, marauding skeletons and what can only be deschbed as big pink globes on legs spurting green globules. Cartoon Violenceįinally, Sam and I touch down in Siriusopolis, a Deus Ex/ Blade Runner-inspired neon future city with giant colour screens displaying bizarre adverts such as 'Live Bacons' - a Croatian joke maybe we're not supposed to get. Over ten vehicles are set to feature, including a surf-board and alien ship, but you also have the opportunity to ride and fight on the back of numerous animals and fantasy beasts. Still, the action continues at a blur, Mental's minions pouring out to attack and now including helicopters and large metal balls that roll around trying to mash your potatoes.Īs the difficulty ramps up, Croteam introduces a hover-bike with fast-firing lasers that Sam controls in third-person.
Here, I get a taste of the puzzles in Serious Sam 2, which to be honest, won't really tax even the most brain-dead of electrical department store employees, simply consisting of block-moving and lever-pulling. Next up, is the planet Magnor and Hong-Pong (yes, you read right) - a city with an eastern flavour, from the wooden architecture to the large zombie ninjas chucking razor-sharp shurikens at you. Or maybe throw giant lumps of shit at them. We can't confirm this - most are under wraps at the moment - but we've learned of a King Kong-style ape called Kwongo, who will batter anyone in sight. In addition, new power-ups give him extra abilities such as super-strength, good for throwing massive objects at foes.īig bosses, always a feature of Sam games, are also back with a vengeance and promise to be the largest in-game enemies ever created. As well as his armoury, Sam can also now climb into and use stationary turrets. A change of weapon (the auto-shotgun - see Serious Weaponry', above) and a volley of lethal bullets wipes the smile from the wizened crones' faces, as they explode in a bright maelstrom of sparks. I soon warp into a different area of the planet - a colourful Land Of The Giants affair packed with huge mushrooms and other over-sized flora and fauna, populated by cackling witches zooming about on broomsticks. Subtlety has gone out of the window, down the street, into a taxi to the nearest airport and flown to Belgium - this is fast, furious, visceral stuff, with over 50 enemies on-screen at a time.
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Every dead enemy splits apart with a satisfying crunch, sending legs, heads and machine parts spiralling into a shower of red goo, while any nearby trees crack open, their leaves scattering in every direction. Jumping into an early level set on the tropical forest world of M'Digbo, I immediately begin delivering instant machine-gun death to various creatures including giant robotic spiders and a rather large albino Cyclops. But don't worry, you're not alone - to help you there are various indigenous NPC tribes who give you useful pick-ups such as health. With a total of seven worlds and 24 levels, you rocket, grenade and bomb your merry way through dense swamp, futuristic cityscapes and hellish underworlds. The story - as such - has Sam tracking down parts of a mysterious medallion throughout the galaxy, which bestow him with the power to defeat his nemesis Mental on his home planet of Sirius. But when you're armed with big and beefy weaponry, such as a powerful mini-gun and pirate cannon - then throw in a decent physics system, destructible scenery, ultra gore-splatter and technicolour explosions that singe the eyeballs - it becomes bloody fun too.
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If you're familiar with Croteam's series you'll already know this, but Serious Sam is famous for gathering dozens of crazy enemies dredged from the deepest recesses of the developer's Eastern European mind and charging them wave after wave towards you. This ridiculous scenario could only happen (a) in one of my usual wheat beer psychotic nightmares or (b) in Serious Sam 2. I've just won a titanic battle with a large robotic two-legged cigar-smoking T-Rex and it feels good.